Who's willing to test my project?

Discuss how to use 3D in WireFusion.

Who's willing to test my project?

Postby 3Dennis » Wed Jan 26, 2005 5:20 pm

Hi all,

is there a friendly fellow-artist around who wants to test the smoothness of the navigation and loading time for me + some advice on how to improve or optimize this rather heavy interior? On my P4 dual channel + HT on 3,4 ghz and 2 gB-ram it all goes fine, but on a more outdated machine things are a little s-s-shaky:)

Also, if you guys have any suggestions to make my project more believable regarding to realism (shadows, nice lighting and materials etc) that would be very helpfull..right now it looks like a Max viewport with bad textures...

Find it here...

Thanks guys,

Dennis
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Hey:)

Postby coursefarm » Wed Jan 26, 2005 6:01 pm

What version of Max are you using? If you are using Max 5+ use light tracer and a sunlight, take off the roof and bake the textures. I have composited this baked texture for shadows on more complex bitmap textures for some pretty keen effect. It produces a Global Illumination render at a decent render speed.

It runs really slow for me P2.4G with 1G ram. Maybe a little many poly's?
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Postby DaK888 » Wed Jan 26, 2005 6:16 pm

Hey 3Dennis.

My work computer is a P3 1ghz with 512 of ram on win 2000 (how is that for a low end system, lol).

Loaded quickly but very slow and "jumpy" when navigating on this pc. Definately reduce the polys. You may want to try vizup if you have an extra 600.00 laying around. It can realisicly cut your poly in half (sometimes more) without too many side effects.

DaK
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Postby 3Dennis » Wed Jan 26, 2005 6:18 pm

Thanks Coursefarm,

Let's bake it up a bit:) I'm using a fresh max 7.0 and usually Brazil r/s or Vray for rendering so it's gonna be fine...though i must chop the roof by a boolean i'm afraid. The only thing is that shadows won't move along with the navigation, but I suppose just GI or a skylight will give nice soft areas around the objects. We'll see, I'll post a sample later on...

For the slow performance, there is an old radiosity-mesh on the entire model, maybe I can delete a lot of it by cleaning the unused vertices. I don't know but thanks for the great tip about texturebaking.

Greetings from the Netherlands,
Dennis
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Postby 3Dennis » Wed Jan 26, 2005 6:21 pm

Hey Dak888,

I was just writing the previous reply when you've posted your 'testreport'. Thanks for the support and yes,..I've got a lot of sweepin' poly's to do tonight.

I'll post a sample when done.
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Posts: 64
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Location: Netherlands, Rotterdam

Postby coursefarm » Wed Jan 26, 2005 6:58 pm

The demo on this page looks like they used a skylight in max and they baked the textures. I dig the way it looks (it's a trendy render:)):

http://www.demicron.com/gallery/index.html#
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