I work for an architectural project.
(first of all, sorry for my bad english)
I have some prbl with multi material on WF4.
Just for test :
On max 6, 1 sphere with 4 materials ( 1 multi/mat with 4 colors), export on VRML, add on WF = all is done perfectly
WF give me 1 object (my sphere) with 4 colors on it.
on max 6 with the same scene, I add a texture map on each diffuse slot.
So I have now a nice sphere with 4 textures on it.
export on VRML, add on WF = ARGHHHH
WF give me 4 objects (4 copies of my initial sphere
I want 4 pieces of sphere or 1 sphere with 4 materials on it
On WF, have 4 differents objects is not for me a problem but how to obtain this pieces ?
Why ? please explain me how to obtain a correct object on WF with multi textures. It's ok with 4 colors so...
thx in advance for all ur replies
