For those in my position being on a low budget, I finally found a great modeler and a reasonable price, Spazz3D ($100). It handles sensors very well, just drag and drop it onto the object. At first I found that when I tried to load the object into WF I would get the dreaded can't load error. With a bit of experimenting with Spazz I discovered that the problem was the export settings that I had selected. When I clicked the "Export All geometry as Indexed Face Set" option all problems went away. Other software that can be used only for modeling that I tried were Truespace 3 and Amorphium v1, Merlin 3D, all dirt cheap on ebay, $30 or less! Then Dune which is free.
After creating an object in Spazz3D, and loading into WF, I discovered that if I check off on "Show Sensor Ports", then go back to the wire diagram, that the sensors would not show up on the in or out ports. However, I discovered a moment ago that if I do not check "Show Property In-ports", "Show Touchsensor ports", and "Enable Touchsensors" that everything works great. I hooked up the 3d object out ports sensors to the system object and selected print pulse. All of the mouse functions like press, release, over, and out sent pulses accordingly. So I guess it all works, however, I am so new to WF that I haven't made it up to building a working simulation yet.
I've had WF for a bit more than a week so far, and have spent most of my time trying to find suitable vrml modelers that can easily handle touch sensors, and that I can afford. It would be great to own the big ones like Lightwave, 3DS Max, and so on, but if you can't afford, try the ones I mentioned above.
I've developed many photorealistic equipment simulations with things like Visual Basic, Flash MX, Authorware, Quest, Toolbook, and IconAuthor. However none do 3D, or really stink at it, but all ok for 2D sims. I've tried ones like EON, Atlier, 3D Game Studio, Dark Basic, 3DRAD, and Quest3D. All are either too expensive, or take too much time to develop in, or have a steep learning curve.
So far I have found WF to be totally delightful to work with. In the week or so I figured out how to turn knobs, flip switches, and make analog/digital meters display. I will be writing tutorials on equipment simulations and sending to Stefano so all of us can learn from them. WF has really opened up a new world of development for all of us. No matter if you are using the trial version, or a registered user, be the pioneer and develop and share your discoveries. I see a very bright future for Demicron and some of you that will eventually purchase the commercial version and start making some cash.
Stefano, once again, thanks. Everyone just watch WF rise in popularity!