Home > Products > WireFusion  
  OpenGL - Limitations and Known Issues  
     
 

Limitations
The OpenGL support in WireFusion is under ongoing development and the ambition is to have the same functionality and connectivity with the rest of the WireFusion environment as with the software engine, and also to support at least the same rendering features as found in the software engine.

Below is a list of limitations in the current OpenGL implementation:

• OpenGL accelerated Java Components and Java Applications in fullscreen are not supported
• Line Color, Filled Faces and Fill Color not supported in the Wireframe and Contour rendering modes
• Bump mapping is not supported
• Glossiness mapping is not supported
• Shadow plane is not supported
• Navigation Renderer is not supported
• 3D measurement is not supported
• Anti-aliasing Edge is not supported (On/Off/Auto are supported)
• Streaming of individual 3D objects is not supported
• Interactivity on textures (diffuse color maps) is not supported
• Filter functions on top of 3D is not supported

Known Issues
Below is a list with know issues with OpenGL in WireFusion:

• Very poor OpenGL performance has been experienced on Windows XP 64 and Vista 64.
• Animated textures and texture replacement are slow on some systems.
• Mouse events do not work on Linux when OpenGL is used, due to a bug in Java.
• 2-sided transparent objects might get artifacts.
• The Screenshot object does not work with OpenGL.
• Multiple 3D Scene objects in OpenGL presentations do not work.
• Diffuse Color Map Amount only works for the Reflection shader.
• Reflection mode in OpenGL works differently compared to software rendering. The reflection maps are blended instead of added, as in software mode.

 

 
     
     
 
Privacy Policy | Terms of Use