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OpenGL - Limitations and Known Issues |
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Limitations
The OpenGL support in WireFusion is under ongoing development
and the ambition is to have the same functionality and
connectivity with the rest of the WireFusion environment
as with the software engine, and also to support at
least the same rendering features as found in the software
engine.
Below is a list of limitations in the current OpenGL
implementation:
• OpenGL accelerated Java Components and Java
Applications in fullscreen are not supported
• Line Color, Filled Faces and Fill Color not
supported in the Wireframe and Contour rendering modes
• Bump mapping is not supported
• Glossiness mapping is not supported
• Shadow plane is not supported
• Navigation Renderer is not supported
• 3D measurement is not supported
• Anti-aliasing Edge is not supported (On/Off/Auto
are supported)
• Streaming of individual 3D objects is not supported
• Interactivity on textures (diffuse color maps)
is not supported
• Filter functions on top of 3D is not supported
Known Issues
Below is a list with know issues with OpenGL in WireFusion:
• Very poor OpenGL performance has been experienced
on Windows XP 64 and Vista 64.
• Animated textures and texture replacement are
slow on some systems.
• Mouse events do not work on Linux when OpenGL
is used, due to a bug in Java.
• 2-sided transparent objects might get artifacts.
• The Screenshot object does not work with OpenGL.
• Multiple 3D Scene objects in OpenGL presentations
do not work.
• Diffuse Color Map Amount only works for the
Reflection shader.
• Reflection mode in OpenGL works differently
compared to software rendering. The reflection maps
are blended instead of added, as in software mode.
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