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java.lang.Object | +--Node
This class is used to store constant values associated with the VRML node types.
You can use the constants to check if a WF3DNode is of the correct type.
To see if a WF3DNode object represent a VRML node of type Material you would for instance do:
if (myNode.type==Node.Material) do something...
| Field Summary | |
static int |
Appearance
The VRML node type Appearance |
static int |
DirectionalLight
The VRML node type DirectionalLight |
static int |
Group
The VRML node type Group |
static int |
Material
The VRML node type Material |
static int |
PointLight
The VRML node type PointLight |
static int |
Scene
The VRML node type Scene |
static int |
Shape
The VRML node type Shape |
static int |
Texture
The VRML node type Texture |
static int |
TextureTransform
The VRML node type TextureTransform |
static int |
TimeSensor
The VRML node type TimeSensor |
static int |
TouchSensor
The VRML node type TouchSensor |
static int |
Transform
The VRML node type Transform |
static int |
Viewpoint
The VRML node type Viewpoint |
| Constructor Summary | |
Node()
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| Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
public static final int Appearance
public static final int DirectionalLight
public static final int Group
public static final int Material
public static final int PointLight
public static final int Shape
public static final int TextureTransform
public static final int TimeSensor
public static final int TouchSensor
public static final int Transform
public static final int Viewpoint
public static final int Scene
public static final int Texture
| Constructor Detail |
public Node()
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