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java.lang.Object | +--nodes.TextureTransform
This class contains index constants to access fields in a TextureTransform node using the WF3DNode.getField (int fieldIndex) method.
In VRML, the TextureTransform node defines a 2D transformation that is applied to texture coordinates. This node affects the way textures coordinates are applied to the geometric surface.
| Field Summary | |
static int |
center
The constant used to access the center field of a TextureTransform node. |
static int |
rotation
The constant used to access the rotation field of a TextureTransform node. |
static int |
scale
The constant used to access the scale field of a TextureTransform node. |
static int |
translation
The constant used to access the translation field of a TextureTransform node. |
| Constructor Summary | |
TextureTransform()
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| Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
public static final int center
public static final int rotation
public static final int scale
public static final int translation
| Constructor Detail |
public TextureTransform()
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