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java.lang.ObjectX3DDefaultNode
wobs.scene3d.nodes.TextureTransform
public class TextureTransform
This class contains index constants to access fields in a TextureTransform node using the X3DNode.getField(int fieldIndex) method.
In X3D/VRML, the TextureTransform node defines a 2D transformation that is applied to texture coordinates. This node affects the way textures coordinates are applied to the geometric surface.
| Field Summary | |
|---|---|
static int |
center
The constant used to access the center field of a TextureTransform node. |
static int |
rotation
The constant used to access the rotation field of a TextureTransform node. |
static int |
scale
The constant used to access the scale field of a TextureTransform node. |
static int |
translation
The constant used to access the translation field of a TextureTransform node. |
| Method Summary |
|---|
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public static final int center
public static final int rotation
public static final int scale
public static final int translation
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