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java.lang.ObjectX3DDefaultNode
wobs.scene3d.nodes.Transform
public class Transform
This class contains index constants to access fields in a Transform node using the X3DNode.getField(int fieldIndex) method.
In X3D/VRML, the Transform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors.
| Field Summary | |
|---|---|
static int |
center
The constant used to access the center field of a Transform node. |
static int |
children
The constant used to access the children field of a Transform node. |
static int |
rotation
The constant used to access the rotation field of a Transform node. |
static int |
scale
The constant used to access the scale field of a Transform node. |
static int |
scaleOrientation
The constant used to access the scaleOrientation field of a Transform node. |
static int |
translation
The constant used to access the translation field of a Transform node. |
| Method Summary |
|---|
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public static final int center
public static final int children
public static final int rotation
public static final int scale
public static final int scaleOrientation
public static final int translation
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